Paul Robertson
Devil Eyes is an extremely depressing music video to me. But what stands out about it to me, is not that it's sad. But that the general aesthetic masks such a sad story. I love this. Something that goes much deeper than what appears on the surface. I want my film to be something like that.
Souleye
Souleye's compositions and chiptune-style of music energizes me. I listen to his music while I work and I don't realize how much time passes by because I'm just so into his melodies. I know chiptunes aren't everyone's cup of tea, but the ability to create something so amazing out of such limited technology astounds me.
Souleye's "Positive Force"
Souleye's "Positive Force"
The Super Nintendo era
The 16-bit gaming era had a huge impact on me. This was when I learned that games could tell me a story. That they could get me attached to fictional, pixelated characters. That it could give me memories that would last for the rest of my life. One of the most shocking gaming moments I had was when a heroine completely gave up. The world had collapsed. Her loved ones were dead. She was stuck somewhere by herself. She didn't know what to do. And in an act of depression and desperation, she decided to commit suicide. Nobody had talked to me about suicide as a child, and no stories that read or watched had included something so serious. Sometimes, heroes give up too. This changed my view of gaming forever. I won't forget the stories that I played, and the aesthetics of the games are something I refer back to in my film.





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